North Client

Every feature, explained.

The complete list of what North Client can do — grouped by the part of the job it belongs to, each with a short note on what it actually changes.

Buying

Everything that decides what to bid, how much, and when to leave an order alone.

Item selection

Item name

Pick the item an account trades. Names are resolved loosely, so plurals, spacing and common wording all land on the right item.

Automatic item choice

Easy Flip

Ranks tradeable items by their real spread and moves the account onto the best one. Turn it off to pin an account to a single item.

Item shortlist

Flip items

Restrict automatic selection to a list you approve, so it never wanders onto something you would rather it left alone.

Order ladders

Order count

Place several buy orders at once at stepped prices instead of one large bid, so partial fills keep arriving while the rest wait in the queue.

Budget per order

Order budget

The most any single order may commit. Total exposure is this multiplied by the number of rungs.

Self-setting price ceiling

Derived from resale

Before every order the client reads the live auction house and works out the most it can pay per item and still clear your minimum profit. The ceiling moves with the market on its own.

Manual price ceiling

Max order price

An optional hard limit per item. Leave it off unless you have a specific reason — the derived ceiling already prevents unprofitable buying, and a fixed number cannot follow the market.

Minimum profit floor

Per stack

The margin every trade has to clear. Checked against a fresh market read, so a market moving against you stops the buying rather than eating the spread.

Queue-aware patience

Stale window

An order book fills by price, then by time. A good order is left alone so it keeps its place in the queue, and is only repriced once the position is genuinely dead.

Price commitment

After repeated remakes

If an order has been cancelled and re-placed several times without filling, the client commits to a price and holds it, rather than churning at the back of the queue forever.

Order collection

One order at a time

Pulls delivered stock out of each order as it fills, walking them in turn so nothing is left sitting in a filled order.

Cancelled-order recovery

Stranded stock

A cancelled order keeps whatever was already delivered. The client finds those, drains them, and sells the contents rather than leaving the value stuck.

Selling

Two independent ways to turn stock back into money.

Auction listing

Undercut the book

Reads the cheapest competing listings, undercuts by a set margin, and lists. Repriced on each pass as the market moves.

Listing capacity

AH slots

How many auction slots an account will fill. Keeps room free so a sale can always be relisted rather than blocking on a full board.

Price floor

Never below cost

Listings are never priced under what the stock cost plus your minimum profit, so a thin market cannot push an account into selling at a loss.

Sell into buy orders

Smart Sell

Fills other players' standing buy orders directly instead of waiting for a listing to be bought. Runs alongside auction selling, or on its own.

Smart Sell margin

Percentage over cost

The margin a buy order has to beat before the client will sell into it. It declines automatically when the book is paying less than your stock cost.

Stock-clearing fallback

Full inventory

When an inventory fills with part-stacks that cannot be listed, the client sells them for money rather than stalling or dropping them.

Relist breaker

After repeated relists

Stock that has been relisted several times without selling is priced to move instead of being relisted at the same price indefinitely.

Money and accounting

A balance alone is misleading when most of your capital is committed. The client tracks the whole position.

True money

Balance + orders + stock

Cash, capital inside every standing order, and stock waiting to sell, in one figure. An order that has not yet taken a delivery still counts — that money is spent, not missing.

Financial checks

On a timer

Each account re-walks its own order pages and re-reads its balance at a clean break between tasks. Nothing is estimated when it can be counted.

Invested ledger

What was spent

Tracks the money actually committed per order rung, independently of what has been delivered, so capital is never double-counted or lost from the total.

Profit sessions

Baselined, then rated

Start a session and the client waits until every account has confirmed its numbers before fixing the baseline, so the figure begins at zero instead of inventing a jump.

Profit per hour

Expanding window

Rated over the window the measurement actually covers, so the rate only moves when the money does.

Session checkpoints

Marks

Freeze the position at chosen points during a session, so you can see what a given stretch produced rather than only the running total.

Session history

Kept after it ends

Finished sessions are stored with their opening and closing position, so a quiet night can be compared against a good one.

Fleet totals

Settled readings only

The fleet figure is summed from accounts that have confirmed their numbers. An account still settling is shown as settling rather than quietly dragging the total.

Withdrawals

Held, then paid

Send earnings to a named account. The client closes whatever it has open, waits for a safe moment, pays, and confirms — and you can cancel while it is still armed.

Automatic payouts

Balance threshold

Optionally pay out automatically once an account rises above a level you set, keeping working capital steady and moving the surplus out.

Compounding

Reinvest

Roll earnings back into larger orders instead of paying them out, so position size grows with the account.

Running the fleet

One panel for every account, from a phone or a desktop.

Start what you choose

All, a group, or one

Turn the whole fleet on at once, pick accounts individually, or start a group at a time.

Isolated processes

One per account

Each account runs on its own, so one account's trouble never takes the rest down with it.

Account groups

Organise and act

Group accounts however you work — by item, by owner, by purpose — and start or stop a whole group in one action.

Window inspector

Live in-game view

See the exact menu a bot has open, rendered as the real grid with item textures and stack counts. When something looks wrong, you see what the bot sees.

Live log and chat

Streamed, not polled

Watch what every account is doing as it happens, and read the in-game chat it sees.

Send commands

Straight to a bot

Issue a command to a running account from the panel, without touching the game client.

Copy settings

One bot to another

Tune one account until it performs, then copy that configuration to the others. Credentials and connection details are never copied — only the trading setup.

Per-account connections

Own route per bot

Give each account its own connection, so accounts are not sharing a single route.

Idle mode

AFK

Keep an account connected without trading — for staying online, or watching a market before committing capital.

Maintenance mode

Fleet-wide pause

Hold the whole fleet in place without losing its state, then resume. Useful while the game server is unstable or you are changing settings.

Scheduled reconnects

Routine

Accounts reconnect on a schedule to stay healthy. Stats, profit and the invested ledger all carry across.

Home location

Where it stands

Choose which home an account works from, so it operates somewhere it can actually reach the menus it needs.

Resource tuning

View distance

Trim how much of the world each account loads, so more accounts fit on the same machine.

Access keys and limits

What you can hand out, and what you can hold back.

Access keys

Instead of a login

Hand out a key rather than an account. Revoking one ends every session on it immediately.

Account limit

Per key

Cap how many accounts a key may run at once.

Expiry

Time-limited

Keys can carry an end date, with the remaining time shown on the dashboard.

Connection requirement

Require proxy

A key can require a working connection before any bot on it is allowed to start, so an account never quietly falls back to a shared route.

Edition restriction

Java / Bedrock

Limit a key to a particular edition where that matters.

Revenue share

Percentage

A key can carry a share of measured growth. Only growth is ever counted — a loss is never charged, and ground already covered is never charged twice.

Spend limits

Enforced up front

Budget and profit floor are both applied before an order is placed, not audited afterwards.

Safety breakers

Refuse the implausible

Readings that jump implausibly in a single update are refused rather than acted on, so a misread never turns into a real transaction.

Not sure where to start?

Most accounts need three things set: the item, the budget per order, and the minimum profit you want each trade to clear. Everything else has a working default, and the client derives its own price ceiling from what the item actually resells for.

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